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Modules

Item Control is built around a modular architecture. Each feature is a self-contained module that can be independently enabled or disabled.

Module Management

# List all modules and their status
/ksitem module list

# Enable a module
/ksitem module enable <moduleId>

# Disable a module
/ksitem module disable <moduleId>

Item Browser

Module ID: item-browser | Default: Enabled

Browse all registered items in the game through an in-game UI.

Features:

  • Search items by name with real-time filtering
  • Paginated grid view with item icons
  • Item detail view showing ID, level, max stack, durability, quality and categories
  • Side-by-side comparison of two items

Commands:

  • /ksitem browse — Open the item browser
  • /ksitem compare <item1> <item2> — Compare two items

Admin Give

Module ID: admin-give | Default: Enabled

Give any registered item to yourself or other players.

Commands:

  • /ksitem give <itemId> [amount] — Give an item

Permission: kyuubisoft.itemcontrol.give


Crafting Rules

Module ID: crafting-rules | Default: Enabled

Control which items can be crafted on your server. Supports both blacklist and whitelist modes.

Blacklist Mode (default): All items can be crafted except those explicitly blocked.

Whitelist Mode: Only explicitly listed items can be crafted.

Features:

  • Block individual items or entire categories
  • Disable specific recipe IDs
  • Bypass permission for VIP/staff players
  • Custom recipe creation through the admin UI

Admin UI: Available in the Admin Hub under the Recipes tab. The Custom Recipe Editor allows creating new recipes with a visual interface — select output item, crafting station, up to 4 input items, craft time and optional permission requirement.

Custom Recipes

Custom recipes are fully integrated into the game's crafting system. Players see them in their normal crafting UI alongside vanilla recipes. You can also enable/disable individual recipes through the admin hub.


Death Rules

Module ID: death-rules | Default: Enabled

Control what happens to player items when they die.

Death Modes:

ModeBehavior
vanillaStandard Hytale behavior — items drop on the ground
keep-allAll items are retained in the player's inventory
selectiveOnly protected items are kept, unprotected items drop

Features:

  • Protect specific items or entire categories from being lost
  • Permission-based rules — different behavior per rank (e.g., VIP keeps all items, basic members lose 25%)
  • Optional durability preservation on death
  • Per-item and per-category configuration

Usage Rules

Module ID: usage-rules | Default: Enabled

Restrict how specific items can be used. Require permissions to equip or use certain items.

Restriction Types:

  • block-equip — Prevent equipping the item without permission

Features:

  • Per-item permission requirements
  • Custom denial messages shown to players
  • Category-based restrictions

Soulbound

Module ID: soulbound | Default: Disabled

Bind items to specific players using per-instance metadata. Soulbound items cannot be dropped, traded or placed in shared containers.

Features:

  • Per-instance metadata binding — owner UUID, name and timestamp stamped directly on the ItemStack (BsonDocument)
  • Drop protection — soulbound items cannot be dropped by any player
  • Container protection — soulbound items cannot be placed in chests; "Take All" operations are dupe-proof
  • Pickup protection — other players cannot pick up items bound to someone else
  • Block-break protection — containers holding soulbound items cannot be destroyed
  • Auto-bind — configure items that automatically bind to the player who picks them up
  • Tooltip integration — optional "Soulbound: PlayerName" indicator (requires DynamicTooltipsLib)
  • Standalone command/soulbound available to all players (no admin permission) to check their held item
  • Admin override for manual bind/unbind

Use Cases:

  • Quest items that shouldn't be tradeable
  • Class-specific equipment
  • Event rewards bound to the recipient

Cooldowns

Module ID: cooldowns | Default: Disabled

Add usage cooldowns to items to prevent spam or balance gameplay.

Features:

  • Per-item cooldown timers
  • Per-category cooldowns (e.g., all potions share a cooldown)
  • Shared cooldown groups (custom groups of items sharing one cooldown)
  • Real-time feedback showing remaining cooldown
  • Per-player tracking

Example: Set a 30-second cooldown on health potions so players can't spam-heal during combat.


Item Watchlist

Module ID: item-watchlist | Default: Disabled

Monitor and log item movements for moderation and anti-cheat purposes.

Tracked Events:

  • Item crafted
  • Item picked up
  • Item dropped

Features:

  • Watch specific items or entire categories
  • Real-time notifications to admins with watchlist.notify permission
  • Alert history with timestamps, player names and event details
  • SQLite-backed storage for persistent alert logs

Use Cases:

  • Monitor rare/valuable item economy
  • Detect item duplication exploits
  • Track quest item distribution

Inventory Tools

Module ID: inventory-tools | Default: Disabled

Advanced inventory management tools for server administrators.

Features:

  • View — Inspect any player's inventory through a UI page
  • Snapshot — Create named backups of player inventories
  • Restore — Restore a player's inventory from a snapshot
  • Wipe — Remove a specific item from all online players at once
  • Clear — Clear a player's entire inventory
  • History — View inventory change history with timeline

Use Cases:

  • Investigate player reports about missing items
  • Create pre-event inventory backups
  • Emergency item removal (e.g., remove a bugged item from all players)
Bulk Operations

The wipe command affects all online players and cannot be undone. Always create snapshots before performing bulk operations.


Temporary Rules

Module ID: temp-rules | Default: Disabled

Create item restrictions that automatically expire after a set duration.

Rule Types:

TypeDescription
crafting-blockTemporarily prevent crafting an item
crafting-unlockTemporarily allow crafting a normally blocked item
usage-blockTemporarily prevent using an item

Rule States:

  • Pending — Rule created but not yet active
  • Active — Rule is currently enforced
  • Expired — Duration has passed, rule no longer enforced

Use Cases:

  • Time-limited event items (craftable only during an event)
  • Temporary item bans while investigating bugs
  • Scheduled item releases

Drop Rules

Module ID: drop-rules | Default: Enabled

Customize NPC and block drop tables without modifying game files.

Drop Modes:

ModeDescription
addAdd extra drops alongside vanilla drops (default)
replaceReplace all vanilla drops with custom ones
removeRemove specific items from vanilla drops

Features:

  • Works for both NPC kills and block breaking
  • Configurable quantity ranges (min/max)
  • Drop chance probability (0.0 to 1.0)
  • Block drops read the vanilla gathering config — ores drop their configured loot (e.g., iron ore + basalt), not the block itself
  • Wildcard support: * applies rules to all NPCs
  • Persistent storage

Examples:

# Trork Warriors now drop Iron Swords with 50% chance (1-3 qty)
/ksitem drops add Trork_Warrior Weapon_Sword_Iron 1 3 0.5

# Remove iron ore from basalt ore blocks (keeps the basalt drop)
/ksitem drops add Ore_Iron_Basalt Ore_Iron 1 1 1.0 remove

# Replace all drops from a block with a custom item
/ksitem drops add Ore_Gold_Basalt Custom_Gold_Nugget 2 5 1.0 replace

Item Overrides

Module ID: item-overrides | Default: Disabled

Modify item properties at runtime without server restart. Changes are applied via client packets for immediate effect.

Editable Properties:

PropertyTypeDescription
maxDurabilityintMaximum durability
durabilityLossOnHitintDurability lost per hit
maxStackintMaximum stack size
qualityIdstringItem quality identifier
consumablebooleanWhether item is consumable
dropOnDeathbooleanWhether item drops on death
durabilityLossOnDeathintDurability lost on death
toolSpeeddoubleTool mining speed
armorResistancedoubleArmor damage resistance
craftingTierintRequired crafting tier
craftingOutputQtyintCrafting output quantity
weaponDamagedoubleWeapon damage value

Features:

  • Original values are tracked and can be reset at any time
  • Changes persist across server restarts
  • Client-side updates applied immediately
Safe Modifications

Item overrides always track the original value. You can reset individual properties or all overrides for an item at any time with /ksitem override reset.