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Changelog

v1.0.0 — 2026-03-27

First public release.

Dungeon System

  • Procedural generation with room templates, randomized layouts, and biome-specific content
  • 5 biomes: Caverns, Jungle, Frost, Void, Undead — each with unique mobs, traps, and boss
  • 4 difficulty tiers: Normal, Hard, Nightmare, Mythic with scaling stats and rewards
  • 10 modifiers: Thorns, Haste, Darkness, Fragile, Bounty, Venomous, Armored, Explosive, Famine, Enraged
  • Custom modifiers via JSON configuration
  • Room types: Entrance, Corridor, Arena, Treasure, Boss, Trap

Party System

  • Party creation with invite, join, leave, kick, and disband
  • Party leader controls dungeon entry and difficulty selection
  • Public parties — optional join-without-invite mode
  • Invite timeout with configurable duration

Boss Encounters

  • 5 unique bosses: Stone Golem, Ancient Treant, Frost Wyrm, Void Sentinel, Lich King
  • Multi-phase mechanics with health thresholds at 66% and 33%
  • Phase-specific abilities and environmental hazards
  • Guaranteed boss loot with difficulty-scaled exclusive drops

Loot & Economy

  • Personal loot — each player receives their own drops
  • Configurable loot tables per biome with weighted pools and guaranteed items
  • Difficulty-gated items via minDifficulty field
  • Dungeon Token currency with shop system
  • Daily first-clear bonus (2x tokens)

Scoring & Leaderboards

  • Performance scoring based on kills, time, deaths, and modifiers
  • Server-wide leaderboards per biome and difficulty
  • Personal best tracking per player

User Interface

  • Dungeon browser — biome selection with difficulty picker and modifier preview
  • Party UI — member list, invite controls, readiness indicators
  • In-run HUD — room progress, team lives, active modifiers, timer, score
  • Results screen — score breakdown, loot preview, token reward
  • Leaderboard page — top 100 per biome/difficulty

Admin

  • Admin panel with active instance management and player data
  • Force-create/stop dungeon instances for testing
  • Token management — give/reset player tokens
  • Full config reload without restart

Technical

  • Requires KyuubiSoft Core for NPC, UI, and loot framework
  • Optional VoiceHub integration — automatic party voice channels
  • Optional Season Pass integration — dungeon tokens as challenge objectives
  • SQLite persistence for player stats, scores, and token balances
  • Showcase-ready: NPC opener, write guards, promo config
  • I18n: English + German localization