Changelog
v1.0.0 — 2026-03-27
First public release.
Dungeon System
- Procedural generation with room templates, randomized layouts, and biome-specific content
- 5 biomes: Caverns, Jungle, Frost, Void, Undead — each with unique mobs, traps, and boss
- 4 difficulty tiers: Normal, Hard, Nightmare, Mythic with scaling stats and rewards
- 10 modifiers: Thorns, Haste, Darkness, Fragile, Bounty, Venomous, Armored, Explosive, Famine, Enraged
- Custom modifiers via JSON configuration
- Room types: Entrance, Corridor, Arena, Treasure, Boss, Trap
Party System
- Party creation with invite, join, leave, kick, and disband
- Party leader controls dungeon entry and difficulty selection
- Public parties — optional join-without-invite mode
- Invite timeout with configurable duration
Boss Encounters
- 5 unique bosses: Stone Golem, Ancient Treant, Frost Wyrm, Void Sentinel, Lich King
- Multi-phase mechanics with health thresholds at 66% and 33%
- Phase-specific abilities and environmental hazards
- Guaranteed boss loot with difficulty-scaled exclusive drops
Loot & Economy
- Personal loot — each player receives their own drops
- Configurable loot tables per biome with weighted pools and guaranteed items
- Difficulty-gated items via
minDifficultyfield - Dungeon Token currency with shop system
- Daily first-clear bonus (2x tokens)
Scoring & Leaderboards
- Performance scoring based on kills, time, deaths, and modifiers
- Server-wide leaderboards per biome and difficulty
- Personal best tracking per player
User Interface
- Dungeon browser — biome selection with difficulty picker and modifier preview
- Party UI — member list, invite controls, readiness indicators
- In-run HUD — room progress, team lives, active modifiers, timer, score
- Results screen — score breakdown, loot preview, token reward
- Leaderboard page — top 100 per biome/difficulty
Admin
- Admin panel with active instance management and player data
- Force-create/stop dungeon instances for testing
- Token management — give/reset player tokens
- Full config reload without restart
Technical
- Requires KyuubiSoft Core for NPC, UI, and loot framework
- Optional VoiceHub integration — automatic party voice channels
- Optional Season Pass integration — dungeon tokens as challenge objectives
- SQLite persistence for player stats, scores, and token balances
- Showcase-ready: NPC opener, write guards, promo config
- I18n: English + German localization