KS Dungeons
KS Dungeons turns dungeon maps into runs. Mobs in the open world sometimes drop a dungeon map. Using the map opens a fresh open-arena dungeon of the map’s biome, size and difficulty: clear the surface, fight through the caves, then beat the bosses. Maps can be improved with crafting stones or combined into rarer maps.
Main Command: /ksdungeon (Aliases: dungeon, dg)
How it works
Section titled “How it works”- Find a map. Regular mobs in the open world drop a dungeon map with a small chance (5 % by default). Each map has a biome, a rarity (Common to Legendary), a level, a quality (1–100 %), an arena size and shape, and up to five modifiers.
- Improve it (optional). Crafting stones drop from mobs too (2 % by default). They re-roll, add or remove modifiers, upgrade the rarity or change the biome. Three maps of the same rarity can be combined into one map of the next rarity.
- Open the dungeon. Right-click the map, or pick it in the maps window (
/ksdungeon maps) and press Open Dungeon. The map is used up. - Clear the arena. A run has three stages: surface mobs, a cave wave underground, and the bosses at the center. The team shares a pool of lives; a death costs one life and you respawn automatically.
- Rewards. Finishing a run shows time, deaths, score and rank in chat and gives dungeon tokens. Bosses always drop boss-tier maps (one per party member), which are never Common.
Features at a Glance
Section titled “Features at a Glance”Biomes
Section titled “Biomes”Six biomes ship with the mod, each with its own terrain, mob pool, bosses and structures:
| Biome | ID |
|---|---|
| Stone Caves | stone_caves |
| Forest Ruins | forest_ruins |
| Desert Tombs | desert_tombs |
| Frozen Crypts | frozen_crypts |
| Lava Depths | lava_depths |
| Void Sanctum | void_sanctum |
Map rarity and difficulty
Section titled “Map rarity and difficulty”The rarity of a map sets the run’s difficulty and how many modifiers it can carry:
| Rarity | Difficulty | Max modifiers |
|---|---|---|
| Common | Easy | 1 |
| Uncommon | Normal | 2 |
| Rare | Hard | 3 |
| Epic | Heroic | 4 |
| Legendary | Heroic | 5 |
Modifiers
Section titled “Modifiers”Prefixes make a run harder, suffixes improve the rewards. Values scale with the map’s quality.
- Prefixes: Monster Damage, Monster Life, Monster Speed, Monster Attack Speed, Reduced Time, Reduced Healing
- Suffixes: Item Quantity, Item Rarity, Experience, Stone Drops, Monster Count, Elite Chance
See Mechanics for which modifiers already have an effect.
Crafting stones
Section titled “Crafting stones”Chaos, Regal, Cartographer, Alchemy, Scour, Mirror, Annul and Exalt stones change a map. See Mechanics.
Windows and HUD
Section titled “Windows and HUD”- Dungeon browser (
/ksdungeon open) — pick a biome, a difficulty and start a run without a map - Maps window (
/ksdungeon maps) — your maps in a grid with details, stone application and map combining - Dungeon HUD during a run
- Optional hover tooltips for maps and stones with DynamicTooltipsLib
Requirements
Section titled “Requirements”- Hytale Server 0.7.x (built against 0.7.0)
- Java 25
- KyuubiSoft Core (Update 7 build)
- Optional: KyuubiSoft Achievements (dungeon achievement triggers)
- Optional: DynamicTooltipsLib (map and stone hover tooltips)