API Reference
KS Dungeons provides a small public API for other mods.
Access
Section titled “Access”if (DungeonsAPI.isAvailable()) { DungeonsAPI api = DungeonsAPI.getInstance(); // KS Dungeons is loaded and ready}Mods that should also run without KS Dungeons can check for the class first:
try { Class.forName("com.kyuubisoft.dungeons.api.DungeonsAPI"); // KS Dungeons is installed} catch (ClassNotFoundException e) { // KS Dungeons not installed}Methods
Section titled “Methods”| Method | Returns | Description |
|---|---|---|
isInDungeon(UUID playerUuid) | boolean | Whether the player is in a dungeon run |
getPlayerDungeon(UUID playerUuid) | DungeonInstance | The run the player is in, or null |
getActiveInstances() | Collection<DungeonInstance> | All running dungeon runs |
getTokens(UUID playerUuid) | int | The player’s dungeon token balance |
addTokens(UUID playerUuid, int amount) | void | Add tokens to a player |
isOnCooldown(UUID playerUuid, String biomeId) | boolean | Whether the biome is on cooldown for the player |
Achievement Triggers
Section titled “Achievement Triggers”KS Dungeons does not fire public events. With KyuubiSoft Achievements installed it sends these achievement triggers when a run is completed:
| Trigger | When |
|---|---|
dungeon_complete_any | Any completed run |
dungeon_complete_<biome> | Completed run in that biome, e.g. dungeon_complete_stone_caves |
dungeon_rarity_<rarity> | Completed run from a map of that rarity (common … legendary); runs without a map send dungeon_rarity_command |
dungeon_no_death | Completed run without a team death |