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Changelog

A summarized history of Item Control’s development, organized by feature phases.


  • New module: Command Blocks — assign commands to any block in the world
  • Edit mode toggle via /ksitem cmdblock, hit a block to open the editor UI
  • Placeholders: @p (player name), @pos (block position)
  • Choose execution mode per block: Console (permission bypass) or Player (position context)
  • Indestructible option — only admins can break protected command blocks
  • Auto-cleanup when blocks are broken
  • Admin Hub tab with paginated list and delete
  • JSON persistence in command_blocks.json
  • ItemHudUI Injector: Restricted items show a “RESTRICTED ITEM” badge when held
  • Cooldown items show a “HAS COOLDOWN” badge when held
  • Uses the new Update 4 ItemHudUI system (Legend type)
  • Graceful degradation on pre-Update 4 servers
  • parseModules() now accepts shorthand "module": true in addition to "module": { "enabled": true }
  • All config parsers have type guards preventing JsonPrimitive cannot be cast to JsonObject errors
  • Scrollable sidebar for better navigation with many modules
  • Modules content tab no longer scrollable (navigation via sidebar)

  • Full item data restore: Backups now serialize and restore durability, max durability, and BSON metadata (Weapon Mastery enchantments, Soulbound properties, custom data)
  • Complete history preview: History page shows all 6 inventory sections (Hotbar, Armor, Utility, Tools, Storage, Backpack)
  • Hover tooltips: All item slots show detailed tooltips with name, rarity tag, durability, Weapon Mastery stats, and soulbound indicator
  • Rarity background colors: Slots are tinted by item quality — Uncommon (green), Rare (blue), Epic (purple), Legendary (orange)
  • Shared tooltip logic: Unified tooltip builders shared between History and View pages

Weapon Interactions and Armor Editor — 2026-03-11

Section titled “Weapon Interactions and Armor Editor — 2026-03-11”

A major expansion of the Item Override system with deep weapon and armor editing capabilities.

  • Interaction Editor: View and edit all damage interactions per weapon (Swing Left, Swing Right, Charged, Vortex, Signature, etc.)
  • Per-damage-type overrides: Modify Physical, Fire, etc. individually across all interactions
  • Signature Move Override: Swap a weapon’s signature ability via dropdown
  • Weapon Stat Modifiers: Edit stats like SignatureEnergy directly
  • EntityStatsOnHit: Configure stat gains per hit per interaction
  • Knockback editing: Force and duration per interaction
  • Per-damage-type cards: Resistance, Enhancement, KB Resistance, KB Enhancement grouped by damage type
  • Stat Modifiers and Attack Class Enhancement: Health, Speed, LIGHT/CHARGED/SIGNATURE bonuses
  • Custom types: Add new damage types and stats via dropdown, persisted across restarts
  • Edit existing recipes: Both vanilla and custom recipes editable from the admin UI
  • Override pattern: Vanilla recipes are preserved — edits create a ks_edit_ prefixed override
  • Reset to default: Edited vanilla recipes can be reverted to their original state

Drop Rules: Block Drops and Soulbound Fixes — 2026-03-10

Section titled “Drop Rules: Block Drops and Soulbound Fixes — 2026-03-10”
  • Block drop rules: Drop Rules now apply to blocks (not just NPCs), supporting all 3 modes (add, remove, replace)
  • Vanilla block drops: Reads BlockGathering config for correct drops (ores drop their actual loot)

A series of critical fixes to the Soulbound system:

  • Per-instance metadata binding: Complete rewrite from ID-based to BSON metadata stamped on each item stack
  • Tooltip integration via DynamicTooltipsLib: Replaced custom PacketAdapter filter (272 lines) with the shared tooltip library
  • Container guard: Full transaction support (Move, ItemStack, List transactions), re-entrancy guard preventing server freezes
  • Chunk coordinate fix: Corrected 16x16 assumption to Hytale’s actual 32x32 chunks
  • Multi-world support: ContainerGuard now activates on world entry (not just initial connect)
  • Block-break protection: Containers with soulbound items cannot be destroyed
  • Binding timestamps: SB_Time metadata with UTC display in check command

Item Override System and Admin UI — 2026-03-09

Section titled “Item Override System and Admin UI — 2026-03-09”
  • Runtime modification of item stats (damage, durability, stack size, quality, tool speed, armor, crafting tier, etc.)
  • Reflection-based application with client sync via UpdateItems packets
  • JSON persistence in item_overrides.json
  • Full Admin UI page with search, filter, and field editor
  • Create new recipes from the admin UI with up to 4 inputs, bench selection, and crafting time
  • Recipe visibility management — disable/enable individual recipes with instant client sync
  • Custom recipes persist across restarts and player relogs (delayed sync after asset init)
  • Recipe editing, copying, and permission-based visibility
  • NPC drop rules with 3 modes (add, replace, remove) and wildcard support
  • Vanilla drop interception with correct system ordering
  • Drop List browser (728+ lists) and vanilla drops lookup in admin UI
  • SQLite-based backup system with auto-backup on death and join
  • Visual inventory viewer with avatar, item details, and backup history
  • Snapshot migration from JSON to SQLite
  • Offline player support for history browsing
  • NPC drop tracking and player drop tracking
  • Persistent alerts in shared SQLite database (up to 500 entries)
  • Structured alert storage with pagination
  • All modules migrated to a single itemcontrol.db SQLite database
  • Automatic migration from legacy inventory_backups.db

Admin Hub Evolution — 2026-03-08 to 2026-03-09

Section titled “Admin Hub Evolution — 2026-03-08 to 2026-03-09”

The Admin Hub went through multiple design iterations:

  1. v1: Basic module toggles with pagination and navigation to sub-pages
  2. v2: Integrated single-page UI (920x700) with 8 sidebar tabs and full CRUD for all modules
  3. v3: UX redesign with dropdown boxes, ItemIcon previews, and column headers
  4. v4: QuestAdmin-inspired design with color-coded section headers, scrollable content, and auto-width buttons
  1. v1: Basic 24-slot grid with separate detail page
  2. v2: External info panel, scrollable grid, recipe tab
  3. v3: 60 items per page, recipe icons, drops tab, drop source registry

Phase 3: Soulbound, Cooldowns, Watchlist — 2026-03-08

Section titled “Phase 3: Soulbound, Cooldowns, Watchlist — 2026-03-08”
  • Soulbound Module: Drop prevention via ECS system, player-specific bindings, auto-soulbound list, JSON persistence
  • Cooldowns Module: Per-item and per-category cooldowns, shared cooldown groups, in-memory tracking
  • Item Watchlist Module: Admin alerts on craft/pickup, file logging, recent alerts list

Phase 2: Crafting, Death, and Usage Rules — 2026-03-08

Section titled “Phase 2: Crafting, Death, and Usage Rules — 2026-03-08”
  • Crafting Rules: Blacklist per item ID, bypass permissions, ECS-based blocking via CraftRecipeEvent.Pre
  • Death Rules: 3 modes (vanilla, keep-all, selective), automatic item restoration on respawn
  • Usage Rules: Item restrictions with permission system and custom denial messages

  • Initial release of Item Control v1.0.0-alpha1
  • Modular architecture with independent, toggleable modules
  • Item Browser: Search, filter by 7 categories, paginated browsing, detail view
  • Admin Give: /ksitem give command
  • Module Management: Enable/disable modules via command
  • Localization: 9 languages with automatic detection
  • Config System: JSON-based with hot reload