Changelog
Season Pass Changelog
Section titled “Season Pass Changelog”A summary of all notable changes, organized by version.
v1.7.0 — 2026-04-09
Section titled “v1.7.0 — 2026-04-09”Localization Expansion
Section titled “Localization Expansion”- 9 bundled languages: en-US, de-DE, fr-FR, es-ES, pt-BR, ru-RU, pl-PL, tr-TR, it-IT
- Localization version bumped to v9
- Settings page static labels fully localized
Improvements
Section titled “Improvements”- Web editor config provider integration (
SeasonPassConfigProvider) - Core
ModMenuRegistryreload handler support - Per-mod language selection via
LanguageSettingsHelper
v1.6.0 — 2026-03-22
Section titled “v1.6.0 — 2026-03-22”Admin Page — Full In-Game Config Editor
Section titled “Admin Page — Full In-Game Config Editor”- Brand new admin panel with 11 tabs (
/spadmin panel) - CONFIG: General, Season, Currency, Premium, XP Sources, Prestige — all settings editable inline
- CONTENT: Tiers, Challenges, Shop — create, edit, and delete season content entirely in-game
- MANAGEMENT: Player management + Events (Double XP, season lifecycle)
- Create new seasons, start/end seasons directly from the panel
Configurable Currency System
Section titled “Configurable Currency System”- 3 currency modes:
internal(default tokens),item(inventory items),economy(VaultUnlocked) - Dynamic currency name and icon everywhere (header, shop, challenges, rewards)
- Currency changes take effect immediately
Visual Design Overhaul
Section titled “Visual Design Overhaul”- Native Hytale card textures with decorative borders for reward and shop cards
- Strong rarity color tinting on cards
- Smoother XP bar with percent overlay
- Tier highlights and challenge progress colors
Rarity System
Section titled “Rarity System”- Rewards have rarity tiers: Common, Uncommon, Rare, Epic, Legendary
- Visible color differences on all reward cards
Bug Fixes
Section titled “Bug Fixes”- Fixed shop purchase messages on Sold Out / Not Enough
- Fixed currency mode dropdown resetting
v1.5.0 — 2026-03-22
Section titled “v1.5.0 — 2026-03-22”Rarity System
Section titled “Rarity System”- Rarity tiers for rewards and shop items
- Color-coded labels and background tinting
UI Improvements
Section titled “UI Improvements”- Smoother XP progress bar (5% steps with percent overlay)
- Current tier glow, challenge progress percentage, time urgency colors
Configurable Currency
Section titled “Configurable Currency”- 3 modes: internal, item, economy
- Full CurrencyAdapter system
v1.4.0 — 2026-03-15
Section titled “v1.4.0 — 2026-03-15”New Features
Section titled “New Features”- Per-Player Language — Players can set their preferred language via
/kslang; all Season Pass UI, notifications, and challenge descriptions respect the player’s language setting - LevelingCore Integration — XP rewards and level-based unlock conditions now use the unified LevelingCore API
- ShowcaseCompat — Season Pass pages can be opened via the Showcase NPC system for server lobbies and info displays
v1.3.0 — 2026-02-24
Section titled “v1.3.0 — 2026-02-24”New Features
Section titled “New Features”- Premium Challenges — Extra daily/weekly challenge slots for premium pass holders (2 daily + 1 weekly, configurable)
- Premium Shop — Extra shop slots for premium pass holders (2 slots, configurable)
- Prestige System — Repeatable prestige after max tier with permanent XP boost per level (up to 10 levels)
- XP Boosters — Personal XP boosters via admin command or tier rewards
- Double XP Events — Server-wide XP multiplier events via
/spadmin doublexp - Claim All Button — One-click claim for all available tier rewards
- Booster Reward Type — New reward type
boosterfor tier and shop rewards (multiplier + duration) premiumCommandOnlyMode — Disable/sp buy, premium only via admin commandpremiumHintTextConfig — Custom hint text for non-premium lock boxes
Improvements
Section titled “Improvements”- Challenge Type Deduplication — Max 1 challenge per type within each category (daily/weekly)
premiumOnlyFlag — Challenges and shop items can be marked as premium-exclusive- Non-premium players see lock boxes with configurable hint text instead of premium content
- New admin commands:
grantbooster,doublexp,stopdoublexp,setprestige - Prestige badge displayed in Tiers tab
v1.2.0 — 2026-02-24
Section titled “v1.2.0 — 2026-02-24”New Features
Section titled “New Features”- Season Pass Book Item — Physical in-game item (Spellbook model, Rare quality) that opens the Season Pass UI on right-click
- Configurable auto-give on first join or every join
- Customizable hotbar slot and give delay
- Only given when a season is active
- Duplicate protection via inventory check
- Command Reward Examples — Season 1 premium tiers include command reward examples (emotes, titles, effects)
- Premium Info Page — Premium button opens an info modal instead of directly purchasing (prevents accidental purchases)
- Claim-in-Badge — Tier number badge turns green with “Claim now” text when rewards are claimable (cleaner layout)
Bugfixes
Section titled “Bugfixes”- Premium button gave premium for free — Now opens info page; purchase only via
/sp buy - Daily login XP granted on every login — New
dailyLoginXpGrantedflag prevents multiple grants per day
Improvements
Section titled “Improvements”- Premium button hidden when player already has premium (badge remains visible)
- Challenge token rewards displayed in UI (e.g., “+25 XP | +5 T”)
- Shop purchases show chat feedback (success/error message)
- Premium info page shows dynamic ownership status
- New
premiumEnabledconfig flag — set tofalseto completely hide premium track - Localization version bumped to v3
v1.1.0 — 2026-02-22
Section titled “v1.1.0 — 2026-02-22”New Features
Section titled “New Features”- MySQL Support — Player data via Core’s
PlayerDataStorageabstraction (MySQL or file-based) - Automatic legacy file migration when switching to MySQL
Improvements
Section titled “Improvements”- Shop Tab Redesign — 4 equal-size cards in a row (instead of 2x3 grid)
- “SOLD” corner badge on purchased shop items with dark card tint
- Shop header with token balance and countdown to next rotation
- All
data.save()calls replaced withservice.savePlayerData()for storage abstraction
v1.0.0 — 2026-02-21
Section titled “v1.0.0 — 2026-02-21”Initial Release
Section titled “Initial Release”- Season Pass system with time-limited seasons
- 30 standard tiers + 10 bonus tiers
- Free Track + Premium Track with retroactive premium unlock
- XP-based progression from 14+ gameplay sources (blocks, kills, playtime, zones, quests, achievements)
- Daily/Weekly challenge system with weighted random rotation (3 each)
- Season Tokens currency with XP-proportional earning
- Daily rotating Season Shop (4 slots) with token purchases
- HUD Tracker (MHUD-compatible, map-hide, configurable position)
- Tier-Up toast notifications with queue system
- Season Pass Book Page (4 tabs: Tiers, Challenges, Shop, History)
- Player Settings Page (HUD toggle, XP notifications, tier-up/challenge notifications)
- Premium Pass via server currency + admin command + ShopService integration
- Auto-claim unclaimed rewards at season end
- Login streak tracking + first login bonus
- Daily XP cap (configurable soft/hard cap)
- Full i18n support (en-US + de-DE)
- Core API integration: TrackingService, RewardGrantHelper, CurrencyProvider, ShopService, ModMenuRegistry
Commands
Section titled “Commands”/ksseasonpass(aliases:sp,seasonpass,battlepass) — Player command/ksseasonpassadmin(alias:spadmin) — Admin command