Importing Data
Importing Data
Section titled “Importing Data”The Mod Editor can load your existing server configuration files so you can view, edit, and extend them. All processing happens in your browser — nothing is uploaded anywhere.
Drop Zone
Section titled “Drop Zone”The main import interface is the drop zone on the onboarding screen (visible when no data is loaded) or available via the import area on each page.
You have three ways to import:
1. Drag & Drop a Folder (Recommended)
Section titled “1. Drag & Drop a Folder (Recommended)”Drag your entire mods/ folder (or the deployed mod folders) directly onto the drop zone. The editor will:
- Scan the folder structure for known config paths
- Show a preview of all detected files, grouped by mod (Quest Mod, Achievement Mod, Core Mod)
- Wait for confirmation before loading
Click “Load All X Files” to import, or “Cancel” to abort.
:::tip Smart Folder Scanning The editor only visits known config paths — it never iterates through your entire folder tree. This means it works fast even with large mod directories containing thousands of files. :::
2. Select Mods Folder (Chrome/Edge only)
Section titled “2. Select Mods Folder (Chrome/Edge only)”Click the “Select Mods Folder” button to use the native folder picker. Select your mods/ directory and the editor will scan it the same way as drag & drop.
This button requires the File System Access API and is only available in Chrome and Edge. In other browsers, the button appears grayed out.
3. Individual Files
Section titled “3. Individual Files”Click the “Individual Files” button to open a standard file picker. Select one or more .json files to import them individually. The editor auto-detects each file’s type.
Auto-Detected File Types
Section titled “Auto-Detected File Types”The editor recognizes 16 different file types by filename and content structure:
| File Type | Detected By Filename | Example |
|---|---|---|
| Quests | quests.json, custom_quests.json | Side/daily/weekly quests |
| Story Quests | story_quests.json, custom_story_quests.json | Story quest chains |
| Chapters | chapters.json, custom_chapters.json | Story chapter ordering |
| Daily Pool | daily_pool.json, custom_daily_pool.json | Daily rotation pool |
| Weekly Pool | weekly_pool.json, custom_weekly_pool.json | Weekly rotation pool |
| Token Shop | Files containing quest_token_shop | Token shop items |
| Achievements | achievements.json, custom_achievements.json | Standard achievements |
| MMO Achievements | Files containing mmo_achievements | MMO skill achievements |
| RPG Achievements | Files containing rpg_achievements | RPG leveling achievements |
| Citizens | citizens.json, custom_citizens.json | NPC spawn definitions |
| Lootbags | Files containing lootbags | Loot table definitions |
| English Locale | Files containing en-us or en_us | English translations |
| German Locale | Files containing de-de or de_de | German translations |
| NPC Profiles | Structure: has citizenId + quests | Quest NPC dialog profiles |
| Quest Packs | Has _editor_format: "questpack" or _pack_info + quests | Bundled quest content |
:::note Fallback Detection
If the filename does not match a known pattern, the editor falls back to structure-based detection. For example, any JSON file with a top-level quests array is detected as a quest file, and files with achievements arrays are detected as achievement files.
:::
Folder Structure Support
Section titled “Folder Structure Support”When scanning a folder, the editor supports two directory layouts:
Development layout (source tree):
mods/├── quests/src/main/resources/│ ├── quests.json│ ├── story_quests.json│ ├── chapters.json│ ├── daily_pool.json│ └── defaults/│ ├── localization/en-US.json│ └── quest_npc_profiles/*.json├── achievements/src/main/resources/defaults/│ ├── achievements.json│ └── lootbags.json└── core/src/main/resources/defaults/ └── citizens.jsonDeployed layout (server configs):
mods/├── kyuubisoft_questbook/│ ├── configs/quests.json│ ├── localization/en-US.json│ └── quest_npc_profiles/*.json├── kyuubisoft_achievements/│ └── configs/achievements.json└── kyuubisoft_core/ └── citizens.jsonBoth layouts are detected and loaded automatically.
Quest Pack Import
Section titled “Quest Pack Import”.questpack files (or JSON files with the _editor_format: "questpack" marker) are self-contained bundles that can include:
- Quests and story quests
- Chapters
- NPC profiles
- EN/DE localization
- Custom reference data (item/entity/block IDs)
When you import a quest pack, all its contents are merged into the editor in one step.
What Happens When You Import
Section titled “What Happens When You Import”Imported data merges with any data already loaded in the editor:
- New items are added to the existing lists
- Existing items with the same ID are updated/overwritten
- Base data (pre-loaded server defaults) remains available and is marked with a “BASE” badge
- Your imports are marked as “CUSTOM”
After import, each loaded file appears as a status badge showing the file type and item count (e.g., “Quests (42)”).
:::caution Custom Files
Base server configs in configs/ are reset on every server update. The editor exports your changes as custom files (in custom/) that are never overwritten. Your custom entries automatically merge with or override the base configs at runtime.
:::
Reference Data for Autocomplete
Section titled “Reference Data for Autocomplete”The editor ships with built-in reference data (item IDs, entity IDs, block IDs) that powers autocomplete suggestions and validation. This data loads automatically on startup.
If you want autocomplete for custom items or entities added by other mods, use the /ksdev export command on your server to generate reference files, then import those files into the editor.
Next Steps
Section titled “Next Steps”- Quest Editing — Start creating and editing quests
- Objectives & Rewards — Configure what players must do and what they earn