Tier Generator
Tier Generator
Section titled “Tier Generator”The Tier Generator creates multiple difficulty variants from a single quest. Instead of manually duplicating quests and adjusting numbers, you define multipliers and the generator produces all variants at once, complete with daily pool entries.
What Are Tiers?
Section titled “What Are Tiers?”Tiers are difficulty levels for the same quest concept. A “Kill 5 Trorks” quest becomes four variants:
| Tier | Objective | Reward | Pool Weight |
|---|---|---|---|
| Common | Kill 5 Trorks | 50 tokens | 40 (most frequent) |
| Rare | Kill 10 Trorks | 75 tokens | 30 |
| Epic | Kill 15 Trorks | 100 tokens | 20 |
| Legendary | Kill 25 Trorks | 150 tokens | 10 (least frequent) |
Higher tiers have more demanding objectives but also give better rewards. Pool weights control how often each tier appears in the daily/weekly rotation — common quests appear most often, legendary quests are rare.
Opening the Tier Generator
Section titled “Opening the Tier Generator”- Select a quest in the quest list
- Click the “Generate Tiers” button above the quest editor
- The Tier Generator modal opens
The modal shows the base quest ID at the top so you always know which quest you are generating variants from.
Default Tiers
Section titled “Default Tiers”The generator comes with four pre-configured tiers:
| Tier | Suffix | Count Multiplier | Reward Multiplier | Weight |
|---|---|---|---|---|
| Common | _common | 1x | 1x | 40 |
| Rare | _rare | 2x | 1.5x | 30 |
| Epic | _epic | 3x | 2x | 20 |
| Legendary | _legendary | 5x | 3x | 10 |
Each tier has a color indicator for easy visual identification (gray, blue, purple, amber).
Customizing Multipliers
Section titled “Customizing Multipliers”You can adjust every tier’s settings before generating:
Count Multiplier
Section titled “Count Multiplier”Controls how much the objective counts are scaled. A multiplier of 2 means “Kill 5” becomes “Kill 10”. Minimum value is 0.5.
Reward Multiplier
Section titled “Reward Multiplier”Controls how much the reward amounts are scaled. A multiplier of 1.5 means 50 tokens becomes 75 tokens. Applies to:
- Item amounts
- Token amounts
- Currency amounts
- XP amounts
:::info Rounding All scaled values are rounded to the nearest whole number. For example, 50 tokens with a 1.5x multiplier becomes 75 tokens (not 74.999). :::
Weight
Section titled “Weight”Controls the probability of this tier being selected in the daily/weekly pool. Higher weight means the tier appears more often. The actual chance is calculated as weight / total_weight.
Reset Defaults
Section titled “Reset Defaults”Click “Reset defaults” to restore all multipliers and weights to their original values.
Preview
Section titled “Preview”The lower section of the modal shows a live preview table that updates as you adjust multipliers. For each tier, you can see:
| Column | Description |
|---|---|
| Tier | Color dot and tier name |
| Quest ID | Generated quest ID (base ID + tier suffix) |
| Objectives | Scaled objective summary (type, count, targets) |
| Rewards | Scaled reward summary (type, amounts) |
| Weight | Visual weight bar + numeric value |
Below the table, a summary shows the total weight across all tiers.
:::tip Check the Preview Always review the preview before generating. Make sure the objective counts and reward amounts look reasonable for each tier. :::
Generating
Section titled “Generating”Click “Generate 4 Quests” to create the tiered variants. The generator will:
- Create 4 new quests — One per tier, with IDs like
side_kill_trorks_common,side_kill_trorks_rare, etc. - Set all quests to type
daily— Withdaily_resetandrepeatableoptions enabled - Create pool entries — One entry per quest in the daily pool, with the configured weights
- Skip duplicates — If a quest with the same ID already exists, it is skipped
- Close the modal — A green confirmation message appears briefly
After generation, you can find the new quests in the quest list and edit them further if needed. The pool entries appear on the Pools page.
Example Workflow
Section titled “Example Workflow”Here is a typical workflow for creating tiered daily quests:
- Create a base quest using the “Daily Quest” template or manually
- Set up the objectives and rewards for the easiest difficulty (Common tier)
- Open the Tier Generator
- Adjust multipliers if the defaults do not fit your design
- Review the preview table
- Click Generate
- Check the Pools page to verify the pool entries
:::caution One-Way Operation The generator creates new quests but does not link them back to the base quest. If you want to regenerate tiers with different multipliers, delete the existing tiered quests first (or use different base quest IDs). :::
When to Use Tiers
Section titled “When to Use Tiers”Tiers work best for:
- Daily quests — Give players varied difficulty each day
- Weekly quests — Higher-tier versions for weekly challenges
- Repeatable content — Combat, gathering, or mining quests that scale naturally with count
Tiers are less useful for:
- Story quests — These have fixed narrative progression
- NPC interaction quests — “Talk to NPC” does not scale meaningfully with count
- Exploration quests — Zone discovery is typically a one-time event
Next Steps
Section titled “Next Steps”- Quest Editing — Edit the generated quests further
- Importing Data — Load existing configs to generate tiers from server quests